Video Games, Virtual Communities, and Teen Violence

$4.00 [1.00 Continuing Education Credit Hours]

Course Number: #02-279

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Course Description

The purpose of this brief, intermediate level continuing education course is to demonstrate how virtual environments can create threats and criminal intent and may impact educational environments in the real world.  Given the increasing popularity of video games and virtual worlds among school-aged children, the opportunities for children to use these platforms as conduits to bully, harass, threaten, stalk, and abuse their peers online has increased. Information from the U.S. Department of Justice Bureau of Justice Assistance is presented that is intended to educate professionals about these issues and offer strategies that can be employed to improve school safety.

Course Objectives

1. Discuss the social costs and hidden dangers of video games and virtual communities.

2. Provide the definitions and characteristics of cyberbulling and cyberthreats.

3. Identify the reasons that young people fail to report online threats and behaviors and strategies to improve such reporting.

4. Evaluate challenges, solutions, and resources to combat online violent behavior and cyberbullying.

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